by JK » Tue Apr 13, 2010 11:43 am
by whufc » Tue Apr 13, 2010 12:07 pm
by Mop Up » Tue Apr 13, 2010 12:19 pm
by Hondo » Tue Apr 13, 2010 12:28 pm
by mal » Tue Apr 13, 2010 6:55 pm
by gadj1976 » Tue Apr 13, 2010 8:26 pm
by mal » Tue Apr 13, 2010 9:25 pm
gadj1976 wrote:The concern with the massive numbers of interchange is the stat that was presented some time back which said if you lose one player from your rotation before quarter time, that team's wins only 25% of the time. Given that those stats might be swayed by Melbourne and Richmond playing semi injured/underdone players the past few years, but it's a big stat that the AFL will love to recall at times of great need (ie, when introducing new rules).
I wouldn't be surprised if the AFL come up with a rule to limit the usage and to be honest, I don't think it would take too much away from the game.
Craig interestingly said that he wanted to increase the no of interchange, which will inadvertently increase the no of rotations, thereby possibly decreasing the percentages that that team will lose if that player goes off for the entire game before quarter time.
by gadj1976 » Tue Apr 13, 2010 9:51 pm
mal wrote:gadj1976 wrote:The concern with the massive numbers of interchange is the stat that was presented some time back which said if you lose one player from your rotation before quarter time, that team's wins only 25% of the time. Given that those stats might be swayed by Melbourne and Richmond playing semi injured/underdone players the past few years, but it's a big stat that the AFL will love to recall at times of great need (ie, when introducing new rules).
I wouldn't be surprised if the AFL come up with a rule to limit the usage and to be honest, I don't think it would take too much away from the game.
Craig interestingly said that he wanted to increase the no of interchange, which will inadvertently increase the no of rotations, thereby possibly decreasing the percentages that that team will lose if that player goes off for the entire game before quarter time.
Craigs comment ????????????????????
OK if AC + ML + 1 more on the Interchange
If both sdes had 23 players each, AC would still be disadvantaged ?
23 fit ML players vrs 19 or 20 fit AC players is still an advantage for ML ?
I guess if we had 30 players = 12 Interchanges we could offset the advantages then ...
by Sojourner » Tue Apr 13, 2010 10:37 pm
by Mop Up » Tue Apr 13, 2010 11:04 pm
by Psyber » Wed Apr 14, 2010 11:12 am
by Booney » Wed Apr 14, 2010 11:24 am
by Gingernuts » Wed Apr 14, 2010 11:36 am
by Ingall » Wed Apr 14, 2010 11:59 am
by The Dark Knight » Wed Apr 14, 2010 8:05 pm
hondo71 wrote:I'm not sure what I think on capping rotations. I sort of feel that the game itself should sort that out but I haven't really thought too much about it. Perhaps it could be a per player limit rather than an overall limit.
What I do think might be better is having injury substitution players available where whoever comes off cannot go back on. Whether this be achieved by quarantining 2 of the existing bench or adding 2 more I'm not sure. But forcing injured players on to the field to make up numbers seems pretty stupid and risky when you think about it. The problem is there will be the occasional game where even 6 interchange players wouldn't be enough.
by The Dark Knight » Wed Apr 14, 2010 8:07 pm
Mop Up wrote:Rugby League have capped interchanges and that seems to work fairly well
Sure players get tired, but thats all part of the game.
Interesting to see Adrian Andersons comments on the AFL website today stressing that the AFL has been trying to make the game more free flowing and not necessarily quicker as the media has always portrayed. This comment to me suggests the AFL is starting to get worried at the amount of interchanges and the scrapfets zonal games which are being played.
Bring on open forward lines and one on one football.
by westozfalcon » Wed Apr 14, 2010 11:52 pm
by mighty_tiger_79 » Thu Apr 15, 2010 6:14 am
by mal » Fri Apr 16, 2010 3:32 pm
by JK » Wed Apr 21, 2010 10:53 am
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