by The Apostle » Sat Nov 07, 2009 8:05 pm
by redandblack » Sat Nov 07, 2009 8:25 pm
by Hondo » Sat Nov 07, 2009 8:43 pm
by The Apostle » Sat Nov 07, 2009 9:21 pm
by Barto » Sat Nov 07, 2009 10:24 pm
hondo71 wrote:With the extra things they stop the clock for since changing to 20 minute quarters I expect the average time of each quarter has only dropped by a couple of minutes and not the whole 5. Anyone know?
by Thiele » Sat Nov 07, 2009 11:28 pm
by spell_check » Sun Nov 08, 2009 12:12 am
FootyStats wrote:<||> the AFL tipped to extend the 1994 season by trimming the pre-season Foster’s Cup and by-passing the week-long State of Origin concept. The Australian Medical Journal reveals research showing a significant increase of severe injuries over the past eight years, foreshadowing AFL approval of an increase to three on the inter-change bench. The AMA findings were linked with a strong push for a reduction to 20-minute long quarters plus added time …
FootyStats wrote:Wide-ranging changes announced
20-minute quarters – three interchange
The most dramatic change was the reduction of quarters to 20-minutes plus added time thus ending the traditional “100 minutes of football” (trimming the length of a game between five and seven minutes) and the introduction of a third interchange player.
The duration of playing time at 25 minutes of four quarters had been a 107-year-old tradition decided upon at the Inter-Colonial Football Conference held in Melbourne on November 4-5, 1885.
1993 research had discovered about 12 minutes playing time each match was lost at boundary throw-ins and scores; average time lost per score was 5.84 seconds and the average number of scoring shots per game was 56; more than six minutes playing time was lost at boundary throw-ins and five-and-a-half minutes after a score had been made; the average length of time-on per game in 1993 was 21 minutes.
by spell_check » Sun Nov 08, 2009 12:19 am
by MightyEagles » Sun Nov 08, 2009 9:18 am
by Mr66 » Sun Nov 08, 2009 6:04 pm
by MAY-Z » Wed Nov 11, 2009 1:09 pm
Mr66 wrote:Never heard a good reason from the AFL (what's new) as to why
this was changed.
Games finish approximately the same time, so players are still out on the ground for the same period of time.
by FlyingHigh » Thu Nov 12, 2009 5:33 pm
spell_check wrote:The shorter the game goes, the more players there are to rotate off the bench, makes the game go quicker. After reading about impact injuries and that players even in the SANFL are bigger than they were say 30 years ago, means that the players hit harder more often under a quicker game. That's why I oppose the fourth interchange player, and as well would like to see the 25 minute time on rule back.
I have timed quarters on random games I've watched under the 20 minute rule, and it seems to have about two minutes to go per quarter if it were timed for a 25 minute quarter. I think FlyingHigh said this, but if it were the 25 minutes rule, we may see more one on one contested footy, because the temptation to just play keepings off lesses due to the fact you can play near the boundary. Therefore you get more contests - both at throw ins and also when there are players near the boundary.
by FlyingHigh » Thu Nov 12, 2009 5:35 pm
MAY-Z wrote:Mr66 wrote:Never heard a good reason from the AFL (what's new) as to why
this was changed.
Games finish approximately the same time, so players are still out on the ground for the same period of time.
to stop the time wasting that used to happen in the last quarter under the 25 minute rule.
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